Mikko Codisia Biography


The history of Supercell or how did the idea defeated the power of money where it all started? Supercell was founded by Ilcka Panananen and Mikko Codisia, who previously worked in the SUMEA mobile gaming company. In the distant year, the world of gaming applications was not so clogged with world companies as today. There was no such enormous audience as today. With all this, a good idea was needed in order to interest investors and break into the world of Igrodelov.

What exactly the idea was. The leaders should not interfere in the affairs of the developers. What does it mean? The generation of the idea should not be carried out under the supervision of the leaders of the company. This approach is still observed in the Finnish company Supercell. Investments and start of the company by the first investors of the company were its founders Ilkka Panananen and Mikko Codisia who were invested in the new TIS company.

And also received a loan in the amount of TIS. Soon the new company attracted even more TIS. The first games of Supercell first focused on creating the so -called "Games on Social Networks". Their first game was MMOG GUNSHINE which could be played on Facebook both on mobile devices and a computer through a browser. The game was not very popular, about half a million players played at the peak of its popularity, which even at that time was not considered a large number of players.

After this Facebook game failed to overtake the leader of the Facebook games in the fall of the year from Zynga, in November of the year the company completely focused on creating games under the iPad. Surprisingly, it did not push the investors. The first truly successful game of Supercell was the Hay Day game that blew up the mobile games market in May. The game was so popular that in the first months after its release of the server they began to fall from a large number of players, which was evidence of the unprecedented success of the game.

The very idea of ​​this game has been in the air for a long time, and the problem was its implementation. ZYNGA has already created Facebook-Uni Farmville, which has not been particularly popular. And the whole problem was that Facebook was initially not a playground and even a bad idea “froze” in limited implementation. Another thing is the App Store - the name itself indicates that applications and games are located here.

A big plus was the high TPopularity of the App Store, approximately the same as Google Play now. Soon, Hay Day was launched on Google Play and there she also achieved great popularity. For more than 2 years after the release, the game became a hit and one of the most popular games in the world. The game is updated and maintained so far. Clash of Clans now few people have not heard about the game Clash of Clans, which has become a world hit and turned on Hay Day, as well as all the browser games of the company that she created together.

The idea of ​​a strategic game in which it would be nice to play was taken as a basis using the touch screen. Also in the game there was no principle of "Pay for Win", which also liked people. There were no gray pictures of a military strategy, instead of them the game was colorful and in the schedule a little similar to Hay Day. The game was created under the Internet game with clan wars and wide communication of players.

The development of the game took 6 months of work of the company's developers. The release of the game took place in August. After three months, she became the most profitable game in the United States. In the year, she became the most profitable game overtaking the previous brainchild of Supercell, Hay Day. Soon, due to the popularity of Clash of Clans and Hay Day, the company's cost tripled.

Boom Beach The development of the game began in the fall of the year. Then the audience was also captured by Clash of Clans and Hay Day games, but soon everyone began to expect the release of a new game, but it dragged on for 2 years as a result, the game was released in March. Also, with a stretch, we can say that this game is modern Clash of Clans.

The main screen of the game is a military card with many islands on one of which is located the player’s base. Here you can already find a certain storyline. The game also includes online battle with other players, as well as the concept of the clan. The game entered the top 10 games in 22 countries during the first launch. The game did not attract the attention of the audience of gamers for a long time but did not become the popular Clash of Clans, but it did not answer the question: “Why should I play this game if I already have a similar one?

Still, Boom Beach brought even more popularity from Supercell. Clash Royale in March SuperCell released a new game The game Clash Royale, based on the Clash of Clans, is based on an interactive card with a battlefield. The battles occur quickly and dynamically, it is necessary to destroy enemy towers, as well as repel attacks.For battles you can get trophies that show the player's rating.

The game also received many negative reviews due to the principle of "Pay for Win" in its game. A striking example of this is to enter the Pass Royale ticket with which the player receives a giant advantage over other players. A year after the release, the profit of developers from the game amounted to more than a billion US dollars. And by the year, the income from the game amounted to more than $ 3 billion.

The game was spared from the older technology "Energius" which repelled from many players a desire to play further. Also, a pseudo -right principle of opening chests was implemented here in a cycle of more than chests that can be viewed in Deckshop. A special place was given to clans and clan warriors. Interest in the game is also supported by tests. The main game currency is coins, premium valu - crystals.

Improvements are bought for coins, and coins for crystals. The peak of the popularity of the game fell for a year.

Mikko Codisia Biography

Despite the significant audience of the game, the chances of overtaking Clash of Clans are still popular with Clash Royale. Judge by the number of downloads year: Clash Royale - million downloads, Clash of Clans - million downloads. The proportion of active users is also to lean towards Clash of Clans. Brawl Stars The release of the game took place on December 12.

And again, Supercell explodes the market for mobile games with its new hit - Brawl Stars. The goal of the game is to advance on a game trophy road and compete with players from around the world. The game moved from the concept of the game world Clash of Clans, instead there is a living game world instead. There was a place here and game chests that were implemented for the first time in the game Clash Royale.

True, the chest here can be opened immediately by the player’s main concern - to get a chest. The gameplay is based more on the team game. Each character has its own abilities, superclies and parameters. Each player is attributed to his class and has a certain rarity. In May, Brawl Pass was added to the game, an analogue of Royal Pass. As a result, the game got its unique design, and it was also easier to pass than Clash Royal and Clash of Clans.

The principle of "Pay for Win" was pushed into the background. As in Clash of Clans, here you can find a player in the top that did not spend a penny on the game. The game currency here is special - tokens. Tokens are something between coins and cups in Clash Royale. On the one hand, they unlock chests, on the other hand, they allow you to advance to another chest of Deskshop in Clash Royale.

The battlefield is based on 2. Since a year, glass and players began to complain about the excessive simplicity of the game, they say, the chests are easily knocked out, etc. Now the game rating on Google Play is 2.7 stars, but this does not affect the overall picture, the Brawl Stars in the number of downloads already drives the Clash Royale, and the number of active users can soon Close even Clash of Clans.

The result of Supercell has been determining the movement of the world Gamdeiv for 10 years. Dozens of clones of her famous games have been created, but almost none of them achieved strong success. The key to the success of the gaming company is not the amount of money invested in development, but the very idea of ​​the game. A great example is the Games of the EA Electronic Arts corporation.

With much greater investment than in Supercell, EA games are much worst rating and the number of active users, the mobile market is much less than Supercell. These games probably went down in the history of mobile games forever. What game from SuperCell do you play the most? Clash of Clans.